Endings and story choices
Chapter I's finale is built around the question "The Grove will be burned. Will I burn it?" — this page lists and explains every ending once the game is out on September 30.
RADIOSOL does not launch with a strategy guide's worth of ending data — it launches on September 30, and this page is where that data will live the moment it exists. What follows is what can be said honestly today, and what we are committing to document from day one.

The story keeps its answers indoors.
The short answer: what we know tonight
As of launch eve, the developer has confirmed no ending count, no branching structure and no list of finales. Anyone publishing "RADIOSOL all endings" before September 30 is guessing, and we are not going to join them.
What is confirmed is the story's shape, and it points at a decision. The store page closes on a single question — "The Grove will be burned. Will I burn it?" — addressed by a narrator who has been searching for answers across a dead world. A closing line shaped like a question, in a game that otherwise avoids promises, is the strongest signal available that Chapter I resolves on a choice or at least a point of no return.
Chapters, saves, and what "an ending" means here
RADIOSOL is a chapter-based story: Chapter I arrives September 30, and later chapters "won't be sold as DLC, but will be released as updates to the base game" (the developer's own wording). Two practical consequences for anyone who cares about endings:
- Your save carries forward. Because later chapters arrive as updates rather than separate products, there is no reason to expect a save reset between chapters — the story is one continuous transmission.
- Expect a chapter boundary, not a full stop. Chapter I's finale is the first beat of a longer arc; the final ending of RADIOSOL may be a chapter-two-or-later event. That makes it worth caring about how Chapter I ends — it is the handoff.
How this page updates (our day-one plan)
Starting at release, this page becomes the endings index for RADIOSOL. It will list every finale the game ships with, how to reach each one, and the exact point where a branch becomes irreversible — written spoiler-safe, with the spoilers behind clear markers, and everything verified against the build rather than copied from other sites.
The structure is deliberately not padded with guesses today. A page that says "unknown" once is useful; a page that invents three ending names to look complete is worse than nothing, and it is the exact thing this site exists to avoid.

Some chapters close at night. We will find out how Chapter I closes on September 30.
While the counter runs down, the story and world page collects everything the game has said about the Grove, Megapol and the narrator — and the beginner guide makes sure you arrive at the finale in one piece.