Trailers explained: every official video
RADIOSOL ships three official videos (1:13, 0:43 and 1:37) plus thirteen screenshots. This page breaks down what each one actually shows — the terminals, the signage and the world they build.
RADIOSOL's store page ships three videos — an announce piece listed simply as "RADIOSOL", a short "Teaser", and "RADIOSOL Trailer#2" — plus a gallery of thirteen screenshots. We watched all three and wrote down what is actually on screen. Nothing here is datamined; where the videos leave something open, this page leaves it open too.

The announce video's establishing shot: concrete canyons, sagging cables, and a tower wearing a radio rig.
The three videos at a glance
| Video | Length | In one line |
|---|---|---|
| RADIOSOL | 1:13 | The world tour — megastructure city, a red archive terminal, the machine halls. |
| Teaser | 0:43 | Eye-level exploration footage that ends on a wishlist card. |
| RADIOSOL Trailer#2 | 1:37 | The facility cut — monitors, corridors, control rooms and a monument. |
All three play from the Steam store page; the lengths are measured from the videos themselves.
RADIOSOL (1:13): the world tour
It opens in the dark, then hands you the city: block towers, wires strung everywhere, a lattice mast crowned with radio gear over the rooftops. The centrepiece is a red terminal that spends its whole screen defining a "SPIDER" — a bot that, in its own words, "systematically browses the Line", tied to "hardware-driven lucidity seizures"; one line warns of "asynchronous syndrome." The trailer never says whether it is documenting a machine you will meet or pure fiction.
Then the machine halls — pipes, glowing nodes, hanging Cyrillic signage — before a signal sweep built around the game's triangle mark: less a logo than a broadcast.

The archive screen: docs written like you were never meant to read them.

The machine hall: signage overhead and the multi-legged unit, unexplained.
Teaser (0:43): the game at eye level
Short, silent, first-person: a scaffolding city under a dome-like megastructure; a lone radio tower in bad air; a banded machine lying on the flats like a beached engine. Two tells matter more. The footage carries a small compass overlay — W and E on a faint ring — the closest any video comes to saying "this is gameplay." And the final cards drop the mood entirely to ask, plainly, for a wishlist.

Scale check: a machine the size of a building, left where it stopped.

Rails, gantries, and the little compass you will stare at for a whole game.
RADIOSOL Trailer#2 (1:37): the facility
The longest and strangest of the three. It opens on hardware — a CRT wearing the game's mark — then a concrete service corridor, a colossal exterior structure, and control rooms where every screen is lit: diagrams of orbital hardware, an institute-style ident in Cyrillic. Then the scale shot: the camera tilts up a monumental, window-gridded wall and holds. It ends on the loudest screen of any trailer — an alert panel, the only text shown in two languages: EMERGENCY ALERT SYSTEM / СИСТЕМА ЭКСТРЕННОГО ОПОВЕЩЕНИЯ — and the title card.

Trailer#2 opens on hardware: a CRT wearing the game's mark.

The monument: the camera goes up and lets scale do the talking.

The loudest screen in any of the videos: an emergency alert, in English and Russian.
What the videos add up to
- Terminals are the narrator. Archive screens, idents, an alert panel — the backstory arrives as documents, not dialogue.
- Russian is part of the art. Signage and terminal text is Cyrillic throughout — one more layer between you and what happened here.
- It is genuinely first-person. The teaser's compass overlay is the giveaway: no cutscenes dressed up as gameplay.
- One creature keeps recurring. The small multi-legged unit turns up in the halls and across the screenshot gallery, and nothing official explains it.
- What they don't show. No combat, no dialogue, no protagonist, no price — the videos sell atmosphere, not systems.
From the screenshot gallery
Thirteen official screenshots sit alongside the videos. Three say something the videos don't:

The only interface beyond the compass in any official material — a wireframe-style state.

The recurring unit again, this time in daylight and dust.

The gallery's architecture vocabulary: grid facades, pipe runs, ring tanks.
When the launch footage drops
Checked against all three official videos on September 29, 2026. New footage gets the same treatment the same day. Meanwhile: the beginner guide covers surviving the world, and the release FAQ tracks date, price and platforms.